![]() This time, the schemers actually managed to dethrone Conan, if only for a short while. A few years later, another attempt was made by a quartet of schemers who had summoned Xaltotun, an ancient sorcerer of Acheron. Ironically, it was Thoth-Amon, Conan's old nemesis, who helped him destroy this plot. The first by a set of five rebels who despised Conan as a lowly barbarian. Little is known about this king and his rule, but Conan ultimately decided to overthrow him, and with the help of some allies ( Count Trocero, Prospero, Dexitheus, and Publius), he marched on Tarantia and eventually killed King Numedides.Ĭonan's reign was rife with trouble, and his rule was challenged twice. Numedides ultimately became a tyrant controlled by the sorcerer Thulandra Thuu. Vilerus held the throne prior to the ascension of his nephew Numedides, the last ruler before Conan. Nine hundred years before the reign of Conan the country was ruled by Epeus the Sword-wielder. It is traditionally ruled by a duke.Īquilonia is a monarchy, with the different provinces offering fealty to the king. As the walled city grew, it attracted the attention of Ophir and Nemedia, among others, until finally growing strong enough to repel most attacks. Shamar sits on the Tybor River, the site of an ancient village that predates the sinking of Atlantis. ![]() ![]() The Rabirian Mountains seperate Aquilonia from Zingara. Golamira being the notable exception, which lies in the Border Range, which seperates Aquilonia from Nemedia. The Red River and Tybor River mark the southeast border, seperating Aquilonia from Ophir. Tarantia, the capital of Aquilonia, lies on the Khorotas River. The Khorotas River lies east of the Shirki River, and runs relatively parallel to it. The Shirki River runs from the northeast, in a southwest direction, until it meets with the Thunder River in the southwest region of Aquilonia. The Bossonian Marches lie directly east of these rivers. To the west, the Black River and the Thunder River run parallel and seperate Aquilonia from the wildlands of the Pictish Wilderness. Tauran lies to the west of the Shirki River, and is a land of open groves and pastures whose people dwell in thatched cottages and hunt wildlife. Gunderland, to the north, is a hilly region known for its wild inhabitants, and is separated from the rest of Aquilonia by woodlands that teem with wildlife. Poitain is dotted with rich meadowlands, rolling plains, rose gardens, and orange groves. Poitain, which lies to the south, is a rich province known for its fierce loyalty and military strength. Tullian's Creek forms the boundary between Schohira and the Pictish lands. This land is home to many frontier settlements and is the destination of many adventurers looking for an exciting journey into the western lands. Westermarck, made up of the provinces Oriskonie, Conawaga, and Schohira, is to the east of the Thunder River. However, a loose alliance of Picts led by Zogar Sog managed to fight the Aquilonians back across the river. For a brief time, Aquilonia pushed past the Thunder River and annexed the land beyond, calling it Conajohora, and installing Fort Tuscela to protect its interests. This highly sought after land is constantly at stake between Aquilonia and the wild tribes of the Pictish Wilderness. The province of the Bossonian Marches, which lies between the Black River and Thunder River, is covered by thick vegetation. Aquilonia is a western kingdom that is bordered by Zingara to the southwest, the Pictish Wilderness to the west, Cimmeria to the north, Border Kingdom to the northeast, Nemedia to the east, Ophir and Argos to the south. ![]() Multiple rivers that run directly through it make this a perfect land for civilization, and the kingdom was powerful throughout the ages. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.Aquilonia is known for its fertile cropland and many forests. This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount. Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights. ![]() Heavy armor is generally made of iron or steel and extremely heavy. A pair of boots favored by Hyrkanian RaidersĬrafted at Improved Armorer's Bench Description ![]()
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